Kaleidoscope
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#include <Arduino.h>
Go to the source code of this file.
Macros | |
#define | INJECTED B10000000 |
#define | IS_PRESSED B00000010 |
#define | WAS_PRESSED B00000001 |
#define | keyWasPressed(keyState) ((keyState) & WAS_PRESSED) |
#define | keyIsPressed(keyState) ((keyState) & IS_PRESSED) |
#define | keyToggledOn(keyState) (keyIsPressed(keyState) && ! keyWasPressed(keyState)) |
#define | keyToggledOff(keyState) (keyWasPressed(keyState) && ! keyIsPressed(keyState)) |
#define | key_was_pressed(keyState) ((keyState) & WAS_PRESSED) |
#define | key_is_pressed(keyState) ((keyState) & IS_PRESSED) |
#define | key_toggled_on(keyState) (key_is_pressed(keyState) && ! key_was_pressed(keyState)) |
#define | key_toggled_off(keyState) (key_was_pressed(keyState) && ! key_is_pressed(keyState)) |
#define INJECTED B10000000 |
#define IS_PRESSED B00000010 |
#define key_is_pressed | ( | keyState | ) | ((keyState) & IS_PRESSED) |
#define key_toggled_off | ( | keyState | ) | (key_was_pressed(keyState) && ! key_is_pressed(keyState)) |
#define key_toggled_on | ( | keyState | ) | (key_is_pressed(keyState) && ! key_was_pressed(keyState)) |
#define key_was_pressed | ( | keyState | ) | ((keyState) & WAS_PRESSED) |
#define keyIsPressed | ( | keyState | ) | ((keyState) & IS_PRESSED) |
#define keyToggledOff | ( | keyState | ) | (keyWasPressed(keyState) && ! keyIsPressed(keyState)) |
#define keyToggledOn | ( | keyState | ) | (keyIsPressed(keyState) && ! keyWasPressed(keyState)) |
#define keyWasPressed | ( | keyState | ) | ((keyState) & WAS_PRESSED) |
#define WAS_PRESSED B00000001 |