#include <Gamepad.h>
◆ Gamepad_()
| Gamepad_::Gamepad_ |
( |
void |
| ) |
|
◆ begin()
| void Gamepad_::begin |
( |
void |
| ) |
|
◆ buttons()
| void Gamepad_::buttons |
( |
uint32_t |
b | ) |
|
◆ dPad1()
| void Gamepad_::dPad1 |
( |
int8_t |
d | ) |
|
◆ dPad2()
| void Gamepad_::dPad2 |
( |
int8_t |
d | ) |
|
◆ end()
| void Gamepad_::end |
( |
void |
| ) |
|
◆ press()
| void Gamepad_::press |
( |
uint8_t |
b | ) |
|
◆ release()
| void Gamepad_::release |
( |
uint8_t |
b | ) |
|
◆ releaseAll()
| void Gamepad_::releaseAll |
( |
void |
| ) |
|
◆ rxAxis()
| void Gamepad_::rxAxis |
( |
int16_t |
a | ) |
|
◆ ryAxis()
| void Gamepad_::ryAxis |
( |
int16_t |
a | ) |
|
◆ rzAxis()
| void Gamepad_::rzAxis |
( |
int8_t |
a | ) |
|
◆ sendReport()
| void Gamepad_::sendReport |
( |
void * |
data, |
|
|
int |
length |
|
) |
| |
◆ write()
| void Gamepad_::write |
( |
void |
| ) |
|
◆ xAxis()
| void Gamepad_::xAxis |
( |
int16_t |
a | ) |
|
◆ yAxis()
| void Gamepad_::yAxis |
( |
int16_t |
a | ) |
|
◆ zAxis()
| void Gamepad_::zAxis |
( |
int8_t |
a | ) |
|
◆ _report
The documentation for this class was generated from the following files: